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Answer by black1ops22

just extract the contents from the zip into a folder (perhaps one with the same name) and import it to the desired folder in your project. you cant access .zip files from programs.

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Answer by black1ops22

Try moving the IF statement to void update thus it'll repeatedly checkto see if "c" is being pressed, and then call onGUI. BTW im pretty sure its onGUI not OnGUI. Try that.

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Answer by black1ops22

Try this out: using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be named Bulletspawnpoint public class Tryintoscriptpewpews : MonoBehaviour { public Rigidbody Bullet; // Bullet,...

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Answer by black1ops22

Also, just for fun (im giving it away for freeeeee) i created a universal gun script with firerate, FX and more! TEST IT OUT: using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be...

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Answer by black1ops22

I would make a fully functional script... using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be named Bulletspawnpoint public class Tryintoscriptpewpews : MonoBehaviour { public...

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Answer by black1ops22

When you export the file as a .apk get it to your computer. Use an .apk depackager and find the Android-Manifest file. Then edit it, repackage and update it on the Play Store.

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