Answer by black1ops22
just extract the contents from the zip into a folder (perhaps one with the same name) and import it to the desired folder in your project. you cant access .zip files from programs.
View ArticleAnswer by black1ops22
Try moving the IF statement to void update thus it'll repeatedly checkto see if "c" is being pressed, and then call onGUI. BTW im pretty sure its onGUI not OnGUI. Try that.
View ArticleAnswer by black1ops22
Try this out: using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be named Bulletspawnpoint public class Tryintoscriptpewpews : MonoBehaviour { public Rigidbody Bullet; // Bullet,...
View ArticleAnswer by black1ops22
Also, just for fun (im giving it away for freeeeee) i created a universal gun script with firerate, FX and more! TEST IT OUT: using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be...
View ArticleAnswer by black1ops22
I would make a fully functional script... using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be named Bulletspawnpoint public class Tryintoscriptpewpews : MonoBehaviour { public...
View ArticleAnswer by black1ops22
When you export the file as a .apk get it to your computer. Use an .apk depackager and find the Android-Manifest file. Then edit it, repackage and update it on the Play Store.
View ArticleAnswer by black1ops22
just extract the contents from the zip into a folder (perhaps one with the same name) and import it to the desired folder in your project. you cant access .zip files from programs.
View ArticleAnswer by black1ops22
Try moving the IF statement to void update thus it'll repeatedly checkto see if "c" is being pressed, and then call onGUI. BTW im pretty sure its onGUI not OnGUI. Try that.
View ArticleAnswer by black1ops22
Try this out: using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be named Bulletspawnpoint public class Tryintoscriptpewpews : MonoBehaviour { public Rigidbody Bullet; // Bullet,...
View ArticleAnswer by black1ops22
Also, just for fun (im giving it away for freeeeee) i created a universal gun script with firerate, FX and more! TEST IT OUT: using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be...
View ArticleAnswer by black1ops22
I would make a fully functional script... using UnityEngine; using System.Collections; //Bulletspawnpoint MUST be named Bulletspawnpoint public class Tryintoscriptpewpews : MonoBehaviour { public...
View ArticleAnswer by black1ops22
When you export the file as a .apk get it to your computer. Use an .apk depackager and find the Android-Manifest file. Then edit it, repackage and update it on the Play Store.
View Article